A world forgotten. A war reborn.
Genesis
The dead have stories.
You hold their fate.
Bind legendary souls. Turn the tide on six sides.
Enter a world where no victory stays buried.
An independent trading card game
In development · Concept preview
The art of the turn
Six sides.
Endless possibilities.
The Rule of Six
Strength is only half the story. Every soul carries up to six attack pointers. The space you choose decides where they strike.
The field of souls
Your move
Rival
Rival
YouScripted attacks and illustrative damage. Final combat rules are in development.
Legends are not born. They are summoned.
The souls of Genesis.
An old promise. A fallen king. A thing that should have stayed buried.
Five souls from a world that does not let its dead rest.
Read the frame.
Leave nothing to chance.
- Six pointers
- Lit edges show where a soul can attack.
- Power · Guard · Ward
- Strength and defence, each rated from 1–15.
- The bloodline
- The sigil names the soul's people.
Concept cards. Abilities, stats, and edition details are not final.

There is more beneath the surface
In Ocovar,
the dead do not
stay forgotten.
Once, only kings could afford a second life. A soulstone in the right hands could call the dead home.
Now the earth is giving up its stones. And not every soul inside them was human. Beneath the ruins, something older is beginning to remember.
From the chronicles of Ocovar
Eight bloodlines
No one returns unchanged.
Human
High Elves
Dwarf
Orc
Beastman
Lizardman
Undead
Demon
The codex
Before you
take your seat.
A few things worth knowing about the game we are making, and the world it belongs to.
Still being written. Still being built.
What is Soulstone?
An independent fantasy trading card game in development. Collect souls from the eight bloodlines of Ocovar and play them on a hexagonal field, where directional attacks and careful placement shape the battle.
What makes the battlefield different?
Each card carries up to six attack pointers. Where you place a soul matters as much as its strength: a vulnerable edge can open a capture, and one capture can turn the board. The demonstrations here are scripted illustrations, not the final rules engine.
Can I play yet?
Not the full game. Try the Rule of Six demonstration or the guided walkthrough to explore the idea. A public playable release is not available on this site yet.
Will I be able to trade my cards?
Collecting, player trading, and a SOUL-based marketplace are part of the proposed vision. They are not live services. This site does not sell cards or tokens, and you do not need a wallet to explore it.
What comes after Genesis?
Genesis is the first chapter. The wider vision is an evolving world, new souls, and deeper ways to build a collection. Release dates, edition sizes, and future mechanics are not yet final.



